Ahoy... what is happening?

a) You stumbled across this very silly narrative game inspired by waking up on a Saturday morning.
b) You realize it's a confusing mess of a maze of stories.
c) You try not to get too lost along the way.


*We interrupt this broadcast with a note from the game designer*

I want my game to give rise to this tremendously important philosophical question:
What on earth did I just play?

a) a fun game
b) a not-so-fun game
c) a semi-fun game with a sprinkle of friendship on top



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